If that's the case, would it have killed her to loan Joel and Tess a couple of those weapons? You know, to make sure they weren't braving. I always assumed he meant partner as in Joel and Tess, and it juxtaposed with the recent loss of And both of them are from dating websites. They've obviously been dating for a while. Literally the last thing she says and guilts Joel into doing is take Ellie to the fire flies to save humanity by GameFAQs isn't going to be merged in with GameSpot or any other site.
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We understand Ellie's aversion to water was Naughty Dog's way of breaking up long walks with the odd environmental puzzle. We can even understand that her sheltered upbringing meant she was never confronted with anything more threatening than a cup of water. Still, we'd think that after the first time Joel wasted precious time ferrying her across a meter ocean that they would have spent at least some of those in-between months teaching Ellie to float. That, or scavenging for a life jacket.
Missing time Jumping ahead between seasons was a necessity. From a storytelling perspective, it allowed Naughty Dog to bookend the game's major plot points, and from a gameplay perspective it shaved hundreds of hours off our cross-country journey. So while we understand the need to fast forward, we're not so sure Joel and Ellie made the best use of their downtime.
Swimming lesson nitpicks aside, it's a little odd Joel began each new season with the exact same inventory. Somehow, in the span of months, we're suppose to believe Joel either used none of his resources or re-stocked just enough to reappear with the exact same supplies. That way, dedicated scavengers would have been rewarded with extra med kits, while trigger-happy players would have started the next season with a few less bullets.
Either way, Naughty Dog missed an opportunity to make its months-long breaks feel a little more meaningful. Joel's nail bombs were handy for keeping mutants and hunters at bay, but the more we think about how they were put together, the fuzzier we are on how they were supposed to work.
From what our demo experts can deduce, The Last of Us' nail bombs were explosives that could be programmed to detonate when it sniffed an enemy while letting the good guys pass by unharmed. That would almost make sense if Joel lifted them from a high-tech military compound, but not if he taped them together from second-hand blades and household explosives.
And what's with that magic can? Where did it come from? Were cans free with every craft? Were they made of melted scissors? Were un-crushed cans so common that they were always around in a pinch? We won't even bother pointing out how irresponsible it was for Joel to run around children with armed nail bombs and Molotov cocktails bouncing around in his backpack.
Bricks and bottles were the bread and butter of Joel's "distraction" skill set, which is great because both were the most abundant resources in The Last of Us. In fact, if humanity could have found a way to extract nutrients from bricks or turn bottles into energy, there would have been no need for rations. True, the amount of available bottles and bricks made sense on a narrative level--there were bound to be a ton of each in all that rubble--but their appearance immediately tipped players off to the fact an action sequence was about to ruin their day.
No bricks or bottles? You're OK to poke around. Loads of bricks and bottles sprinkled around the oddest of places? Get ready to fight for your life. And wasn't there anything else Joel could have used as a distraction?
Those self-replicating nail bomb cans? A little variety would have been nice. Not cut from the same cloth The Last of Us's crafting system was an inspired diversion. It made scavenging a game unto itself, and gave us an excuse to explore every last nook and cranny of Naughty Dog's brilliantly realized world.
No doubt, hastily piecing together life-saving tools in real-time added to the game's suspense, but c'mon, is it really that hard to find a damn rag? We'll go ahead and believe all those broken windows and sharp materials were useless for shivs. We'll even buy the fact that clean water only came in randomly discarded bottles.
What we're stuck on is the idea that Joel could only forge medical aids and Molotov cocktails from super-rare "rags" and not, you know, the clothes, bedsheets, curtains, tablecloths, carpets, and pillow shams littering virtually every square inch of his world.
Was it because Joel preferred sterile cloths for treating his wounds? Considering half the rags we did find came from corpses and dingy hotel rooms, we're guessing not. Point of no return This nitpick is for the completionists. The ones who get all hot and bothered at the thought of leaving any collectibles behind. There were moments in The Last of Us when taking a wrong turn or rather, the right turn eliminated the possibility of backtracking.
This meant the only way to explore what we missed was to replay the chapter from the main menu or pray we saved our game before squeezing through that one unassuming hole in the wall. This wouldn't matter so much if these transition points were marked in any way.
As it is, The Last of Us broke up its levels without warning and used artificial barriers to prevent players from retracing their steps. Where do we start with Bill? For a dude with a serious take-no-crap attitude, he sure spent a lot of time gluing the pages of male fashion magazines and pining for a friend who didn't seem like BFF material to begin with. It's like Naughty Dog didn't know what kind of character Bill was supposed to-- --Oh? That makes more sense.
Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu. If enemies discover the player, they may take cover or call for assistance, and can take advantage of the player when they are distracted, out of ammunition, or in a fight.
Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies. The game features three multiplayer game types: Supply Raid and Survivors are both team deathmatches , with the latter excluding the ability to respawn ;  Interrogation features teams investigating the location of the enemy team's lockbox , and the first to capture such lockbox wins.
Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction. Players are able to carry more equipment by earning points as their clan's supplies grow. Players can connect the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends.
List of The Last of Us characters In September , an outbreak of a mutant Cordyceps fungus ravages the United States, transforming its human hosts into aggressive creatures known as the Infected. As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been destroyed by the infection. Survivors live in heavily policed quarantine zones, independent settlements, and nomadic groups.
They hunt down Robert Robin Atkin Downes , a black-market dealer, to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the cache with the Fireflies, a rebel militia opposing the quarantine zone authorities. The leader of the Fireflies, Marlene Merle Dandridge , promises to double their cache in return for smuggling a teenage girl, Ellie Ashley Johnson , to Fireflies hiding in the Massachusetts State House outside the quarantine zone.
Joel, Tess, and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed.
Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill W. Earl Brown , a smuggler who owes Joel a favor, they acquire a working vehicle.
Driving into Pittsburgh, Pennsylvania , Joel and Ellie are ambushed by bandits and their car is wrecked. After they escape the city, Sam is bitten by an infected but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and commits suicide out of grief. In the fall, Joel and Ellie finally find Tommy in Jackson, Wyoming , where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria Ashley Scott.
Joel decides to leave Ellie with Tommy, but after she confronts him about Sarah, he decides to let her stay with him. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah.
Afterward, the two are attacked by bandits and Joel is severely wounded while escaping. During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him.
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